Join us for the 7th Annual

Battle of Stalingrad

Saturday, February 10th, 2018

at the DBS Outdoor Paintball Park

Image

Register Online

  • VIP Check-In
  • Save $10 Per Case
  • Lock-In Pricing
  • Guarantee Your Spot

“Such awesome fields & staff. DoodleBug keeps safety at a priority and is a great way to play paintball for new and experienced players. We were really impressed. Thanks to the crew!”
-James G


Reserve a Rental Package
Pay your Admission Fee
Purchase your Paintballs

Safe | Secure | Privacy Protected


 

Morning Itinerary

0900: Gates open

1000: Check-In Opens

1100: First Round Starts

 

Round Details

Round 1: Nazi Invasion

From: 1100-1130

The game opens with the push into the city of Stalingrad.

Nazi Germany will line up along the southern net as their starting point. They get instantly back into play by touching the southern net with unlimited respawns.

The Soviet Union has built 4 defense points. If a player gets a vital hit while at a defense point they must move back on line of defense. If they are eliminated at the final line of defense they can no longer reinsert.

Nazi Germany wins by taking the field.

Soviet Union wins by holding Nazi Germany for 30-minutes.

Points: 1000 points for this round. 250 points for each defense point held or captures. This means Soviet Union starts with 1000 points and loses 250 for each line of defense they lose!!!


Round 2: Headquarters

From: 1200-1245

The mid game consists of the battle for control of the city.

Nazi Germany has entered the city, so they will start from the far blue castle. This will be their respawn point. To respawn they need to go behind the blue castle, then they are “reinserted” into the round.

Soviet Union still has a stronghold at the primary field entrance. That stronghold is the sniper tower. This will be their respawn point. To respawn they need to go behind the sniper tower, then they are “reinserted” in to the round.

There will be 7 Headquarters on the field. The objective is for teams to take & occupy those headquarters. At every 5-minute mark in the round the team that occupies a headquarter at that point in time will get points.

The objective for each team is to score the most points at the end of the round.

Round 3: Living Legends

From: 1315-1345

Two baskets will be placed mid field. One basket is for each team. Teams score points by getting tennis balls into their basket. Tennis balls will be issued two at a time. Maximum of one tennis ball can be carried at a time. Once a ball is scored another ball will be issued.

Each General starts with 20 tennis balls.

Set out two barrels one for each team (or containers) at mid field. The team with the most tennis balls in their barrel at the end of the round wins.

You can throw or shoot (like a basketball) the tennis balls. If you find a lose/thrown tennis ball you can pick it up.

Respawns: If you are hit, you have to drop your tennis ball where you are. Respawns every 5-minutes from your starting base.

45-minute round or appropriate length.

One of the problems with this mode could be if it’s too easy to score, and all 40 balls are scored in the first 10 minutes. An easy way to extend this mode, would be to have the refs throw new tennis balls onto the field and have the players fight for the newly placed tennis balls.

Round 4: Soviet Push

From: 1415-1445

The game ends with the Soviet Union pushing Nazi Germany out of the city.

Soviet Union will line up along the southern net as their starting point. They get instantly back into play by touching the southern net with unlimited respawns.

Nazi Germany has 4 defense points. If a player gets a vital hit while at a defense point they must move back on line of defense. If they are eliminated at the final line of defense they can no longer reinsert.

Soviet Union wins by taking the field.

Nazi Germany wins by holding Nazi Germany for 30-minutes.

Points: 1000 points for this round. 250 points for each defense point held or captures. This means Nazi Germany starts with 1000 points and loses 250 for each line of defense they lose!!!

Followed by

from 1500-1600

Options to Get In the Game

Self Equip & Rentals Welcome

 
For Self Equip Players

For Renters
Admission Included

For Renters
Admission Included

 

Admission & Rental Guide


The Admission Fee gets a player into the game. This fee includes either unlimited HPA Fills or your first CO2 fill. Don't have a HPA tank? You can rent one for $5 on site.

This is a Field Paint Only event unless you pay the BYOP FEE. This means you can pay a fee to use non-DBS paintballs. We highly suggest purchasing your paintballs prior to the event to save $10 per case (the price listed here)

The Basic Rental Package includes the Admission Fee, a rental gun setup, a rental mask, and 500 paintballs. We will also put you through a Safety Briefing & Game Orientation to teach you the ropes.

The Upgraded Rental Package includes the Admission Fee, an upgraded rental gun setup that can shoot faster (high ROF) and includes an advanced hopper system so it will fire every single time, a rental mask, and 500 paintballs. We will also put you through a Safety Briefing & Game Orientation to teach you the ropes.

The Best Paint in the Game

Powered by GI Sportz & BW Dunn

Save $10 Per Case by buying online prior to the event

Paintball Guide


The DBS Field Paintball is a high quality ball that with a more rugged shell that is designed to make it through all paintball guns. The ball features a DBS print with a thick, white fill.

El Tigre Paintballs have a tiger stripped, high quality shell. The shell is more fragile than the DBS Field Ball, but more durable than the CUSTOM paintballs. We recommend this ball to those that are looking to upgrade their paint but are using high pressure guns like Tippmann's and other mechanical markers. This ball has a bright neon orange fill that can be seen across the field.

GI CUSTOM Paintballs are a tournament quality ball with an ultra brittle shell. Because of this we recommend this ball only to those that will keep the paint warm (it gets too brittle if you let it get cold!) but want those long balls to break on target. This ball has a nasty, neon green fill so you can see those long ball shots break on target.

Event Sponsors

The Best Paintball Companies

Image
Image
Image
Image
Image